The Australasian Conference on Interactive Entertainment is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments.
This year’s overarching theme is titled Playing the System.
We like to think of play not as an effective tool that is used to a certain end, but rather, that play is valuable in itself and has the power to transform our systems and change our view of the world. Play is close to its players, free and challenges (external) control. The notion of playing the system can be associated with counter-culture, taking on the system, emancipation from domination, change, doing things differently, unintended use, trying out, tinkering around and taking control. The struggle over the control of the computer can be shown in many situations.
What can we learn from being inventive and playful? And how can interactive entertainment contribute towards facilitating these changes? What do we need as designers, developers, critical thinkers and researchers to consider, bring in, promote when faced with these challenges? What is the role of play in future scenarios?